Introduction
Usage
Videos
Gallery
History
Requirements
Installation
Ordering

WeightPolygonGroups is LightWave Modeler interactive tool for applying weight map. It replaces a couple built-in tools and slow LScripts. Because it's real compiled executable, it's hundred times faster than equivalent scripts (especially when there is many connected polygon groups).

WeightPolygonGroups key features:

  • Replacing Set Map Value functionality for weight maps, by fully interactive WYSIWYG tool. You're working in this mode as long as all options are 0, Mode is set to Replace. Start value is applied to the all points without local changes.
  • Add Map/Subtract Map - start value is added to or subtracted from existing weight map. f.e. you have fully ready weight map with some nice carefully made blends, but find out that range is wrong from -1.0 to 0.0, but you want them to be in 0.0 to 1.0. You can fix it by using our tool in Mode Add, Start value 1.0, without loosing weight map details.
  • Set different weight for each connected polygon group. You're working in this mode, when Step is different than 0.0. First polygon group is receiving Start value, second group is receiving Start+Step, third Start+Step*2, and so on. Step can be negative. You can control order of groups by selecting one polygon in each group, with shift hold.
  • Randomize connected polygon groups weight map. You're working in this mode by setting Variation Minimum/Maximum. Each connected polygon group will have weight between these two values.
  • Randomize point weight map. You're working in this mode by setting Group Variation Minimum/Maximum. Each point will have weight between these two values. In gallery there is example with -1.0 to 1.0 range.
  • Mixture of all above modes. f.e. you have 3 spheres and want that 1st sphere have weight -1.0, second have 0.0, third have 1.0. So, Start will be -1.0 and Step 1.0. But you don't want straight values, but slighty randomized in little range. So you should set Group Variation Minimum to f.e. -0.1, and Maximum to +0.1. This way 1st sphere will have weights between -1.1 to -0.9, 2nd will have between -0.1 to 0.1, 3rd sphere between 0.9 to 1.1.

On the left image you can see the plugin control panel.

If you don't see this after running the plugin you should press the 'n' key to open the Numeric options window.

Weight enter name of new weight map to make, or pick up one of existing weight maps in drop-down menu.

Mode can be Replace, Add, or Subtract.

Start initial value of 1st connected polygon group, all other groups are relative to this value.

Step initial value will be incremented by this value, for each connected polygon group.

Variation Minimum/Maximum connected polygon group weight variation added to final value.

Group Variation Minimum/Maximum each point local weight variation added to final value.

Equation used by tool:

group_weight = start + step * connected_polygon_group_index + randomize_value_betweenvariation_minimumvariation_maximum ).

point_weight = group_weight + randomize_value_betweengroup_variation_minimumgroup_variation_maximum ).

It's advised to download videos to disk using Save File As... and watch in off-line movie player.

WeightPolygonGroups interactive tool and ShowWeights at work. Change YouTube quality to Full HD!

Download 1st animation (82.410 MB) illustrating WeightPolygonGroups and ShowWeights plugins at work!

WeightPolygonGroups interactive tool and ShowWeights at work. Change YouTube quality to Full HD!

Download 2nd animation (43.504 MB) illustrating WeightPolygonGroups and ShowWeights plugins at work!

WeightPolygonGroups interactive tool at work. Change YouTube quality to Full HD!

Click on the image to see it at full resolution.

Changes made in the 1.0 (14-Aug-2009)

  • The first official Windows release.

Minimum Windows Requirements

  • LightWave v9.0+
  • Pentium or better
  • Windows 32 bit

Installing the product

In order to install the program, please extract the archive to some location on your hard disk.

On Windows ®, the archive is in the ZIP format. You will need 3rd party software such as WinZIP, which you can download from http://www.winzip.com (it's not included in the package), or other compatible software to decompress the archive.

Windows XP ® has built-in ZIP support (simply right click on the archive’s icon, and choose ‘Extract all files...’).

On Macintosh ®, the archive is in the SIT format. You will need 3rd party software such as StuffIt, which you can download from http://www.stuffit.com (it's not included in the package), or compatible software to decompress the archive.

The LightWave ® plugin does not require files to be in specific locations, which is a very nice feature. But for easier file management it is recommended that the plugin files (i.e. those with .p extension) be copied to your LightWave ® plugins folder (f.e. LightWave\Plugins\).

Installing LightWave ® Modeler Plugins

Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Add Plugins..., then choose the folder containing the new plugins and select them. You should see a message from LightWave that the plugins have been added successfully. The changes will be saved to your configuration file when you quit the program.

Click on the image to see it at full resolution.

Uninstalling the product

Uninstalling LightWave ® Modeler Plugins

Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Edit Plugins..., then select the plugin files and press the Delete button. The changes will be saved to your configuration file when you quit the program. Now you can safely remove the files from your hard disk.

Click on the image to see it at full resolution.

Price

The price for a single license (product installed on the one machine) is 300 USD (United States Dollars).

On-line ordering

This is the preferred ordering method. It has several advantages:

  • Easy. You just need to type your personal and credit card details into the order form, and you will receive your goods within max. 48 hours.
  • Fast. Usually, you will receive the purchased products within an hour (depending on the time difference between where you live, and the hours we are working)!
  • Safe. You are sure your order won’t be stolen in transit, or held up by postal strikes etc.