TrueOBJImport is LightWave plugin to import Wavefront OBJ file together with vertex normals allowing to render object like they are in original 3D application without so called smoothing errors.
TrueOBJImport key features:
- Importing OBJ without smoothing errors.
- Supporting FPrime (requires v3.0 or later. Also real-time previewer!).
- Supporting Kray (requires v1.7 OB6.8 or later).
- Supporting VirtualRender.
After adding plugin to LightWave you need to open Modeler and press TrueOBJImport modeling tool. It'll open file-requester asking for Wavefront OBJ file. Press OK and file will be imported. It can take a while because OBJ files are text files and usually big size. Then scale entire layer to final size (you must do it in all 3 axes XYZ otherwise vertex normals will be broken! Use Modify > Size tool and Factor parameter.) and save it as LWO. After loading object to Layout open Surface Editor and either add True OBJ Import Vertex Normal shader or node and connect to Surface Normal input node.
OBJ imported with vertex normals by TrueOBJImport and rendered with our shader.
OBJ imported by LightWave without normals and rendered with smoothing.
OBJ imported by LightWave without normals and rendered without smoothing.
Changes made in the 1.0 (21-Apr-2008)
- The first official Windows release.
Minimum Windows Requirements
- LightWave v9.0+
- Pentium or better
- Windows 32 bit
Recommended Windows Requirements
Installing the product
In order to install the program, please extract the archive to some location on your hard disk.
On Windows ®, the archive is in the ZIP format. You will need 3rd party software such as WinZIP, which you can download from http://www.winzip.com (it's not included in the package), or other compatible software to decompress the archive.
Windows XP ® has built-in ZIP support (simply right click on the archive’s icon, and choose ‘Extract all files...’).
On Macintosh ®, the archive is in the SIT format. You will need 3rd party software such as StuffIt, which you can download from http://www.stuffit.com (it's not included in the package), or compatible software to decompress the archive.
The LightWave ® plugin does not require files to be in specific locations, which is a very nice feature. But for easier file management it is recommended that the plugin files (i.e. those with .p extension) be copied to your LightWave ® plugins folder (f.e. LightWave\Plugins\).
Installing LightWave ® Modeler Plugins
Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Add Plugins..., then choose the folder containing the new plugins and select them. You should see a message from LightWave that the plugins have been added successfully. The changes will be saved to your configuration file when you quit the program.
Uninstalling the product
Uninstalling LightWave ® Modeler Plugins
Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Edit Plugins..., then select the plugin files and press the Delete button. The changes will be saved to your configuration file when you quit the program. Now you can safely remove the files from your hard disk.
The price for a single license (product installed on the one machine) is 50 USD (United States Dollars).
This is the preferred ordering method. It has several advantages:
- Easy. You just need to type your personal and credit card details into the order form, and you will receive your goods within max. 48 hours.
- Fast. Usually, you will receive the purchased products within an hour (depending on the time difference between where you live, and the hours we are working)!
- Safe. You are sure your order won’t be stolen in transit, or held up by postal strikes etc.