BakeScene is LightWave Layout tool to save entire scene to single object.
- Preservation of surfaces on demand.
- Generation of MDD file on demand.
- Generation of temporary objects for each selected object and entire unified scene object for each frame of animation.
Generated MDD file can be imported in Layout using Displacement > MDD Displacement node, 3rd party equivalent, or 3rd party application or game engine.
Generated temporary objects or entire scene objects can be imported in Layout using Object Properties > Replacement > Object Sequencer, or any 3rd party application which imports separate objects as frames.
Baking scene can speed up loading scene and rendering scene if there is plentiful of objects with complex displacements, bones, deformations.
It's the only way to transfer data to 3rd party application or game engine, if there are used LightWave specific features such as f.e. procedural textures, gradients, nodes.
After installing plugin in Layout you should select items to bake and press Bake Scene button.
On the left image you can see the plugin control panel.
Output Folder Temporary objects, final objects and MDD file will be saved to this folder.
Output Name Unified object file name. Frame number and .lwo suffix will be appended at the end.
Mode defines whether tool will bake just single current frame, or range of frames specified by user.
Start Frame The first frame in sequence mode.
End Frame The last frame in sequence mode.
Step Frame Step in which frames will be progressing.
MDD Name If tool is generating MDD file mode, it's final name. .mdd suffix won't be appened.
Surface option defines whether tool should preserve surfaces or collapse them to single Default surface.
It's advised to download videos to disk using Save File As... and watch in off-line movie player.
BakeScene plugin at work in LightWave 2018. Change YouTube quality to Full HD!
Changes made in the 2.0 (20-Dec-2018)
- Fixed to work with LW 2018. Surface details will be preserved together with geometry.
Changes made in the 1.0 (04-May-2017)
- The first official Windows release.
Minimum Windows Requirements
- LightWave v11.0+
- Pentium or better
- Windows 32 bit
Recommended Windows Requirements
- LightWave 2015.3+
- Windows 64 bit
Installing the product
In order to install the program, please extract the archive to some location on your hard disk.
On Windows ®, the archive is in the ZIP format. You will need 3rd party software such as WinZIP, which you can download from http://www.winzip.com (it's not included in the package), or other compatible software to decompress the archive.
Windows XP ® has built-in ZIP support (simply right click on the archive’s icon, and choose ‘Extract all files...’).
On Macintosh ®, the archive is in the SIT format. You will need 3rd party software such as StuffIt, which you can download from http://www.stuffit.com (it's not included in the package), or compatible software to decompress the archive.
The LightWave ® plugin does not require files to be in specific locations, which is a very nice feature. But for easier file management it is recommended that the plugin files (i.e. those with .p extension) be copied to your LightWave ® plugins folder (f.e. LightWave\Plugins\).
Installing LightWave ® Layout Plugins
Run the LightWave ® Layout executable. Select pop-down menu Layout > Utilities ® Add Plugins..., then find the folder containing the new plugin files and select them. You should see a message from LightWave telling you that the plugins have been added successfully. The changes will be saved to your configuration file when you quit the program.
Uninstalling the product
Uninstalling LightWave ® Layout Plugins
Run the LightWave ® Layout executable. Select pop-down menu Layout > Utilities > Edit Plugins..., then select the plugin files and press the Delete button. The changes will be saved to your configuration file when you quit the program. Now you can safely remove the files from your hard disk.
The price for a single license (product installed on the one machine) is 50 USD (United States Dollars).
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